ANIMATION PROGRAMS

Classical Animation / Computer Animation /
Computer Animation: 1 Year Option

All programs start September 4th, 2007
and end May 16th, 2008

CLASSICAL ANIMATION

Overview

Our Classical Animation program is a comprehensive three year program, with students completing an animated film in their third year of study.

The goal of our animation program is to teach students traditional animation skills, by introducing them to the principles of animated motion, visual design, film language and story structure. Upon successful completion of our Classical Animation Progam students will have the ability to create and communicate original stories.

In addition, students will gain an understanding of studio practices, production techniques, and develop professional work habits, to prepare them for jobs in the animation industry.

Outline

Animation Year 1: Fundamentals

  • Character Animation
  • Layout
  • Storyboard
  • Animation History
  • Life Drawing

Animation Year 2: Classical Animation

  • Character Animation
  • Character & Environmental Design
  • Effects Animation
  • Story Development through Film Language
  • Life Drawing

Animation Year 3

  • Directed Studies - Students produce their own animated short film
  • Life Drawing

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COMPUTER ANIMATION

Overview

We have developed our Computer Animation Program to meet industry demands. We go beyond teaching proficiency in software and teach the critical thinking skills valued in creative industries.Our curricula fulfill a dual agenda by integrating content and process. Within this agenda, students develop habits of mind with respect to learning that serve them well both in school and in the real world.

Truly knowledgeable students may possess such information, but more importantly, they possess key concepts and tools for making, using, and communicating knowledge in the animation field. Knowledgeable students have learned how to learn, how to organize information, and how to distinguish between important and less important pieces of information. In sum, they have a working knowledge of the animation field---a tool chest for the ongoing discovery and construction of meaning---rather than a junkyard of isolated facts.Technology is always advancing, our students are taught to be self-determined learners capable and continually striving to acquire and use the tools they need to learn.

Students develop a deep understanding of essential concepts and processes for dealing with those concepts, similar to the understanding that experts use in tackling complex tasks in the
animation industry.

Outline

Animation Year 1: Fundamentals

  • Character Animation
  • Layout
  • Storyboard
  • Animation History
  • Life Drawing

Animation Year 2: Computer Animation

  • Computer Animation
  • Character & Environmental Design
  • Story Development through Film Language
  • Life Drawing

Animation Year 3

  • Directed Studies - Students produce their own animated short film
  • Life Drawing

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COMPUTER ANIMATION: One Year Option

Overview

We offer a one year program for people who are interested in learning the software used in the Computer Animation industry. All technological aspects and skills will be taught with a focus on developing excellent production skills. Individuals who graduate from this program will be equipped to assist creative personnel develop animation projects. Though we recommend if you are interested in working in the feature film or the television animation industry that you will consider enrolling in our three year Computer Animation program to develop the critical and creative thinking skills required in those industries.

Outline

  • Computer Animation
  • Storyboard 1
  • Character & Environmental Design
  • Life Drawing

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A quote from PIXAR's web site:

"Learn enough about computer graphics to know how they work in general. Look for a school that has not substituted electronic arts for traditional (or vice versa). Ask them about how they balance the two. Avoid just learning packages of software. Today’s packages will be replaced several times during your school career, and many studios use proprietary software that you cannot learn in school anyway. Learn enough to know you can learn it, but concentrate on the more expressive traditional skills."

 

 

 

 

 

 

info@redhousecollege.com